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Even animals tend to avoid a Necromancer, warned away by the all-pervasive stench of death and decay that surrounds them.Īs a Necromancer ages in his craft, they become more and more repulsive to other, living beings, loosing what little grasp of their own humanity they once possessed. Humanoids rarely enter the service of such a being, lest they wind up serving their masters whim as experimental subjects as well as guards. Such sinister figures rarely submit their will to anyone save themselves, or their master in the dark art's they pursue. The "typical" Necromancer (if there is such a thing) is a loner who vastly prefers the company of the undead to living beings, who serve to remind him of his own mortality. Necromancers are a very specialised form of magic-user, ones with an unholy interest in the workings of undeath and a morbid desire to prolong their own life through the study and animation of corpses. Those changes relate mostly to making the Necromancer specifically a Magic-User sub-class rather than the cleric derivative it was originally intended to be.
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While the flavour text has changed considerably, there are very few mechanical changes to the class as invisioned by it's creator, Lew Pulphiser. The Necromancer Character class depicted here is adapted from the version published in White Dwarf number 35.